Meyd.it

A slow fashion platform connecting ateliers and customers.

Overview

Timeframe

15 Weeks 4 Sprints

Responsibilites

UI/UX Design

Prototyping

User Research

Disiplines

UI Design

User Research

Tools

Figma

Jira

Slack

Meyd.it is a FashTech startup based in Sydney, dedicated to promoting slow fashion. The platform connects clients with local ateliers and garment makers to create custom-made clothing. At the same time, it offers creatives a space to find clients, showcase their work, and grow their businesses. Its mission is to support a more sustainable fashion industry, where quality craftsmanship, ethical practices, and safe working conditions are prioritised. By focusing on slow fashion, each garment is made with care, using sustainable materials, and fostering a fair and transparent production process.

I Interned as a UI/UX Designer with the goal of gathering user feedback from the perspectives of the "client" through user testing, redesigning the platforms landing page, and making adjustments to the current design of the platform.

Goals

01

Gather user feedback to gain insight on how a "client" may interact with the Meyd.it platform to have a garment custom made for them.

02

Communicate the platforms value proposition to users effectively to generate leads and convert visitors through the platforms landing page.

03

Improve the process of creating a custom order for a garment as a "client".

04

Iterate upon the existing user-interface with a focus on user-centric functionality and modern design aesthetics.

Conducting User Field Studies

Testing Methdology

We conducted a usability test with 3 different users in order to identify possible usability issues when signing up and ordering a garment on the platform in a rapid and iterative manner.

How we conducted the study.

We gave each user 4 tasks to complete within the platform, and had them speak out loud their thought process as they complete each task. As they completed each task we noted down their pain points, struggles and issues with the process as well as any feedback they had.

Task

Expected Outcome

Issues Identified

Proposed Changes

The Task the user performs.

What is the user supposed to do?

What happened that caused the issue?

How the issue can be solved?

Tasks Under taken by each user.

  1. Make a Client Account

  1. Create a "Making" as a Client

  1. Accept a Quote from a Creative

  1. View the "Making" Timeline

Usability Issues

  1. Making a Client Account.

  • Text within the form was hard to read. 

  • Still could make account even when email was invalid/wrong

  • Error messaging needs to be more clear, not at the very bottom (e.g. red outline when input field is wrong)

  1. Creating a "Making" as a Client.

  • Unsure about the function of the Moodboard

  • Not very clear on how the user can interact with a mood board and what its purpose is. 

  • User was unsure what to click after they have received a notification that the quote was accepted. 

  • User assumed to message the client to accept the quote; was unclear about it for 5 minutes+

  • The user found that the inspiration images were not very meaningful to the user. Since the user was a male and the images shown were females and dresses. 

  • Wasn’t clear to the user where to navigate upon entering the dashboard.

  • Requiring the user to write a broad story may not be helpful in describing exactly what the user wants in their garment. Assumes that everyone knows exactly what to write down.

  1. Accepting a Quote from a Creative.

  • No options to expand or see more information when it comes to accepting or declining the quote.

  • “Accept and Decline” quote option has a bright red and green buttons. Creating a sense of urgency.

  • There may be a problem if the dates for each milestone posted by the maker may clash with the client. 

  • Measurements were not required to create a making and for a client to create a making and for a creative to create a quote. 

  1. Viewing the "Making" Timeline.

  • As someone who doesn't have much knowledge in garment making Having the entire timeline shown to the user at once gave the user lots of information that was unknown to them and what the information meant to them. 

Usability issue findings and Analysis

Body

Updated Designs

Body

Landing Page

Body

Outcomes & Retrospective

In general, the end product of our functional Minimum Viable Product was received positively.

We, as a team, collaborated effectively each week to ensure incessant research and refinement of our designs and prototype, based on the feedbacks and results.

As for the final MVP and User Interface, there were a few minor setbacks and aspects I couldn't adjust on time due to the pressing time limits, particularly the organisation of the lessons, community, and profile pages.

Outcomes & Retrospective

After conducting user interviews, we went into more detail to find out the user's background and habits relating to their cooking habits, diet, technology usage and specific app usage.  Through this study, we found four themes that affected each person's learning to cook.

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Resume

© 2024 Henry Macapuno 

Let's Connect

Resume

© 2024 Henry Macapuno 

Let's Connect

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© 2024 Henry Macapuno 

Let's Connect

Resume

© 2024 Henry Macapuno