✦
CookWithMi
CookWithMi
✦
A Companion to help develop positive cooking habits and skills .
A Companion to help develop positive cooking habits and skills .
Overview
For my Interaction design major capstone project, my group and I were to develop a software application or physical minimal viable product to re-imagine learning using IxD and technology. Through learning about the Lean UX process, our team developed a technological learning solution for beginner home cooks in their twenties.
Timeframe
12 Weeks 4 Sprints
Responsibilites
UI/UX Design
Prototyping
User Research
Disiplines
Lean UX
UI Design
User Research
Tools
Figma
Miro
Trello
Overview
Timeframe
12 Weeks 4 Sprints
Responsibilites
UI/UX Design
Prototyping
User Research
Disiplines
Lean UX
UI Design
User Research
Tools
Figma
Miro
Trello
For my Interaction design major capstone project, my group and I were to develop a software application or physical minimum viable product to re-imagine learning using IxD and technology. Through learning about the Lean UX process, our team developed a technological learning solution for beginner home cooks in their twenties.
Overview
For my Interaction design major capstone project, my group and I were to develop a software application or physical minimal viable product to re-imagine learning using IxD and technology. Through learning about the Lean UX process, our team developed a technological learning solution for beginner home cooks in their twenties.
Timeframe
12 Weeks 4 Sprints
Responsibilites
UI/UX Design
Prototyping
User Research
Disiplines
Lean UX
UI Design
User Research
Tools
Figma
Miro
Trello
Project Goals
01
Teach beginner cooks to become more comfortable in the kitchen by learning various cooking skills and building their cooking habits.
02
Create a straightforward path towards developing long-term learning habits and fostering constant improvement.
03
Make the user feel rewarded and help them track their progression.
04
Provide a wide range of lessons for different cooking skill levels.
MVP and Key Features
After conducting heuristic analyses and user interviews, we refined several features of the prototype. My role was to implement these changes and improve the user interface to a higher fidelity, bringing it closer to the final product.
For the MVP, we included a Learning page to continue lessons and track progress, an Explore page for filtering lessons, a Community page for connecting with users, Learning pages with step-by-step videos, and a Profile page for personal stats and information. From our interview findings, we identified key themes, turned them into "how might we" questions, and set clear objectives based on desired user outcomes.
Learning Quiz
Users have unified access and usability for learning types.
Give users the option to choose the learning style and then take the learning quiz if unsure.
Learning Quiz
Users have unified access and usability for learning types.
Give users the option to choose the learning style and then take the learning quiz if unsure.
Community
Motivate, increase confidence and seek additional learning skills.
Posting on community group with questions and queries, professional experts and users responding with support.
A community group of publishers post success stories and videos showing progress and skill.
Encourages users to motivate each other during their cooking journey.
Explore Cooking Lessons
Users can learn their preferred skills.
Filter options for the explore page.
Wide range selection of skills and recipes.
Badges and XP
Users are rewarded for personal learning and supported with their individual learning habits.
Rewards users with badges, points and a personal "experience (XP) " bar with every skill learnt to encourage continuous learning.
Accessibility
Users have a supported hands-off technology learning cooking experience.
Voice assistance.
Auto-playing of videos and speaker capabilities.
Video closed-captions.
Post lesson review
User can measure their learning success.
Ability to capture a photo of the results to share and reflect on learnt skills.
Post-work notes allow users to reflect and write about their experiences learning a new skill.
Ideation
After a group brainstorming session consisting of different activities, we focused on teaching users how to cook using a mobile application by providing guides and tutorials for beginners. Initial ideas aimed to show users tutorials on different cooking skills, teach recipes and make the recipe learning process easy and convenient, which served as the basis of our first low-fidelity prototype.
Macro Environment Analysis
Through a short survey, we determined people's attitudes towards cooking, eating out, factors preventing people from cooking, feelings towards their cooking skills, concerns about food wastage and interest in improving cooking skills.
25%
Only 25% of participants were certain they had the right cooking skills.
100%
All young adults were interested in improving their cooking skills.
Motivation, time and skill are the highest factors preventing young adults from cooking.
Motivation, time and skill are the highest factors preventing young adults from cooking.
Motivation, time and skill are the highest factors preventing young adults from cooking.
Low-fidelity Prototype
Based on our storyboard, each team member drew a low-fidelity prototype. Then we would come together to share our ideas. My job was to consolidate our ideas into one and form a unified low-fidelity prototype that reflected all our ideas and research.
Mid-fidelity Prototype
After receiving feedback on our low-fidelity prototype and further brainstorming sessions, we decided to pivot our idea as our initial statement did not focus enough on learning but on showing users recipes. Thus we decided to focus on teaching users cooking skills and building good learning habits.
Rather than having sources of recipe demonstrations being a competitor, we found that our solution is more similar to skill development websites and apps and memory brain training sites. Through this research, we also found that no products in the market catered for teaching cooking skills online through a mobile application.
After making some changes to our low-fi prototype, Using our new low-fi prototype and task flow diagrams, I developed the mid-fi prototype to digitise our solution, including the essential UI elements and fundamental application interactions.
User Field Study
After conducting user interviews, we went into more detail to find out the user's background and habits relating to their cooking habits, diet, technology usage and specific app usage. Through this study, we found four themes that affected each person's learning to cook.
Outcomes & Retrospective
In general, the end product of our functional Minimum Viable Product was received positively.
We, as a team, collaborated effectively each week to ensure incessant research and refinement of our designs and prototype, based on the feedbacks and results.
As for the final MVP and User Interface, there were a few minor setbacks and aspects I couldn't adjust on time due to the pressing time limits, particularly the organisation of the lessons, community, and profile pages.
Outcomes & Retrospective
In general, the end product of our functional Minimum Viable Product was received positively.
We, as a team, collaborated effectively each week to ensure incessant research and refinement of our designs and prototype, based on the feedbacks and results.
As for the final MVP and User Interface, there were a few minor setbacks and aspects I couldn't adjust on time due to the pressing time limits, particularly the organisation of the lessons, community, and profile pages.
✦
CookWithMi
✦
A Companion to help develop positive cooking habits and skills .
Overview
For my Interaction design major capstone project, my group and I were to develop a software application or physical minimal viable product to re-imagine learning using IxD and technology. Through learning about the Lean UX process, our team developed a technological learning solution for beginner home cooks in their twenties.
Timeframe
12 Weeks 4 Sprints
Responsibilites
UI/UX Design
Prototyping
User Research
Disiplines
Lean UX
UI Design
User Research
Tools
Figma
Miro
Trello
Overview
Timeframe
12 Weeks 4 Sprints
Responsibilites
UI/UX Design
Prototyping
User Research
Disiplines
Lean UX
UI Design
User Research
Tools
Figma
Miro
Trello
For my Interaction design major capstone project, my group and I were to develop a software application or physical minimum viable product to re-imagine learning using IxD and technology. Through learning about the Lean UX process, our team developed a technological learning solution for beginner home cooks in their twenties.
Overview
For my Interaction design major capstone project, my group and I were to develop a software application or physical minimal viable product to re-imagine learning using IxD and technology. Through learning about the Lean UX process, our team developed a technological learning solution for beginner home cooks in their twenties.
Timeframe
12 Weeks 4 Sprints
Responsibilites
UI/UX Design
Prototyping
User Research
Disiplines
Lean UX
UI Design
User Research
Tools
Figma
Miro
Trello
Project Goals
01
Teach beginner cooks to become more comfortable in the kitchen by learning various cooking skills and building their cooking habits.
02
Create a straightforward path towards developing long-term learning habits and fostering constant improvement.
03
Make the user feel rewarded and help them track their progression.
04
Provide a wide range of lessons for different cooking skill levels.
MVP and Key Features
After conducting heuristic analyses and user interviews, we refined several features of the prototype. My role was to implement these changes and improve the user interface to a higher fidelity, bringing it closer to the final product.
For the MVP, we included a Learning page to continue lessons and track progress, an Explore page for filtering lessons, a Community page for connecting with users, Learning pages with step-by-step videos, and a Profile page for personal stats and information. From our interview findings, we identified key themes, turned them into "how might we" questions, and set clear objectives based on desired user outcomes.
Learning Quiz
Users have unified access and usability for learning types.
Give users the option to choose the learning style and then take the learning quiz if unsure.
Learning Quiz
Users have unified access and usability for learning types.
Give users the option to choose the learning style and then take the learning quiz if unsure.
Community
Motivate, increase confidence and seek additional learning skills.
Posting on community group with questions and queries, professional experts and users responding with support.
A community group of publishers post success stories and videos showing progress and skill.
Encourages users to motivate each other during their cooking journey.
Explore Cooking Lessons
Users can learn their preferred skills.
Filter options for the explore page.
Wide range selection of skills and recipes.
Badges and XP
Users are rewarded for personal learning and supported with their individual learning habits.
Rewards users with badges, points and a personal "experience (XP) " bar with every skill learnt to encourage continuous learning.
Accessibility
Users have a supported hands-off technology learning cooking experience.
Voice assistance.
Auto-playing of videos and speaker capabilities.
Video closed-captions.
Post lesson review
User can measure their learning success.
Ability to capture a photo of the results to share and reflect on learnt skills.
Post-work notes allow users to reflect and write about their experiences learning a new skill.
Ideation
After a group brainstorming session consisting of different activities, we focused on teaching users how to cook using a mobile application by providing guides and tutorials for beginners. Initial ideas aimed to show users tutorials on different cooking skills, teach recipes and make the recipe learning process easy and convenient, which served as the basis of our first low-fidelity prototype.
Macro Environment Analysis
Through a short survey, we determined people's attitudes towards cooking, eating out, factors preventing people from cooking, feelings towards their cooking skills, concerns about food wastage and interest in improving cooking skills.
25%
Only 25% of participants were certain they had the right cooking skills.
100%
All young adults were interested in improving their cooking skills.
Motivation, time and skill are the highest factors preventing young adults from cooking.
Motivation, time and skill are the highest factors preventing young adults from cooking.
Motivation, time and skill are the highest factors preventing young adults from cooking.
Low-fidelity Prototype
Based on our storyboard, each team member drew a low-fidelity prototype. Then we would come together to share our ideas. My job was to consolidate our ideas into one and form a unified low-fidelity prototype that reflected all our ideas and research.
Mid-fidelity Prototype
After receiving feedback on our low-fidelity prototype and further brainstorming sessions, we decided to pivot our idea as our initial statement did not focus enough on learning but on showing users recipes. Thus we decided to focus on teaching users cooking skills and building good learning habits.
Rather than having sources of recipe demonstrations being a competitor, we found that our solution is more similar to skill development websites and apps and memory brain training sites. Through this research, we also found that no products in the market catered for teaching cooking skills online through a mobile application.
After making some changes to our low-fi prototype, Using our new low-fi prototype and task flow diagrams, I developed the mid-fi prototype to digitise our solution, including the essential UI elements and fundamental application interactions.
User Field Study
After conducting user interviews, we went into more detail to find out the user's background and habits relating to their cooking habits, diet, technology usage and specific app usage. Through this study, we found four themes that affected each person's learning to cook.
Outcomes & Retrospective
In general, the end product of our functional Minimum Viable Product was received positively.
We, as a team, collaborated effectively each week to ensure incessant research and refinement of our designs and prototype, based on the feedbacks and results.
As for the final MVP and User Interface, there were a few minor setbacks and aspects I couldn't adjust on time due to the pressing time limits, particularly the organisation of the lessons, community, and profile pages.
Outcomes & Retrospective
In general, the end product of our functional Minimum Viable Product was received positively.
We, as a team, collaborated effectively each week to ensure incessant research and refinement of our designs and prototype, based on the feedbacks and results.
As for the final MVP and User Interface, there were a few minor setbacks and aspects I couldn't adjust on time due to the pressing time limits, particularly the organisation of the lessons, community, and profile pages.